Saturday, 15 April 2017

writing jobs online without any investment

without any investment you can start now 
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How many articles are there about making money online? Thousands?  Millions? Enough? Probably. But there’s a problem. Too many of them are just sales pitches to convince you to sign up for some seminar, webinar, training session or some other way to become an online millionaire.
They really give online money making a bad name. But it is possible to make money online. I mean, the people selling all of those millionaire pitches are making money, right?
There are legitimate ways to make money online. The problem is that the real ways to make money aren’t “get rich quick” schemes.
Most of them require a lot of work and sometimes a lot of dedication before seeing a return on your time.  But if you really want to make money online, work from home or turn an idea into a business, you can do it. You can even earn money with apps if you don’t want to venture all the way to the computer.
I’m going to tell you about all kinds of legitimate ways to make money online.  Since we are talking about legitimatejobs, you’ve got to be…well, legitimate. Many of these options are real jobs that require you to put in hours if you want to get paid. They also require real work. Here are some tips for actually getting the job:
  • Take it seriously. Yes, you’re applying for an online job. Yes, you can do the work in your underwear, but that doesn’t mean it’s not a “real job”. You must treat it as such or they aren’t going to treat you as a serious candidate. You aren’t the only one who wants to work in their underwear. In fact, the competition online is likely higher than it is in your local area.
  • Be professional. When you submit a resume, don’t type it in ALL CAPS and please don’t avoid the caps lock like the plague. Know how to use it without looking incompetent. Write in complete sentences with proper grammar. Of course, there will be exceptions, but even with the exceptions, you must keep it professional. You’re building their view of you.
  • Give some, but not all.  Whether you’re providing writing samples, a photography portfolio or links to your work, give them enough examples to get the idea, but not so many that they don’t even know where to start. And while we’re on the topic, give them some of your background information, but don’t tell them your life story.
Double check yourself, before you double wreck yourself. Make sure everything you send to a company, whether a resume, an email or a portfolio, is good to go. Double check your grammar and wording, and for God’s sake use spell check! This is especially important when it comes to the company’s name. Don’t spell their name wrong and be sure to type it how they type it (e.g. Pro blogger, not Pro Blogger)

 Websites That Pay

Let’s go ahead and get this out of the way. There are all kinds of websites that will pay you for various things, such as shopping, taking surveys or testing products. No, I’m not getting paid to promote any of these and no, these websites won’t make you a millionaire, but they are great for earning some extra cash. I’ll leave out the scams.
Here are some legitimate websites that pay:
  1. Swagbucks – Swagbucks is great for earning some extra cash. You can do a variety of things to make money, from taking surveys to using their search engine. You won’t get rich, but you will earn a few bucks. If you have the time to kill, you can spend it earning some extra cash, instead of surfing the web.
  2. InboxDollars – InboxDollars is similar to Swagbucks, since you’re going to be taking surveys, shopping, etc., so if you want to maximize your return, sign up with both websites. They also offer a search engine that pays you (like Swagbucks) and you get $5 just for signing up.  I won’t continue to list survey sites one after another down the list, but if you want to get paid to take surveys, also check out GlobalTestMarketE-Poll Surveys and Survey Club.
  3. Project Payday – Project Payday is one of those sites that has testimonials of people who have earned thousands of dollars by getting paid to get trial offers. I’m not saying you’ll earn thousands, but it is legit and you can earn some extra cash. They assume that by paying you to do a free trial, you’ll either like the product and purchase it, or forget to cancel the trial and get charged for it. If you can keep track and cancel before you get charged (if you don’t want the product), then this is a great site for making some money.
  4. User Testing – User Testing pays $10 a pop for testing websites. A test usually takes about 15-20 minutes. The purpose is for a website owner to watch someone, who is new to their site, try to navigate it. The value that the site owner gets by watching an actual user experience is worth a ton, but $10 isn’t a bad pay-out.

  • Fiverr – Fiverr is a great place to make a few bucks or spend a few bucks if you need some of the services people offer. Basically, everything is $5. You either pay $5 or charge $5. They call them “gigs.” You can offer your services however you choose. If you sell art and you’re fine selling pieces for $5 each, that’s a gig. If you’re a graphic designer and you want to offer your services for $10/hour, simply offer a 30 minute gig. If they need two hours of graphic design, they pay you $20, or $10/hour by buying four gigs.

  1. IZEA – IZEA works in addition to a blog or on its own. You get paid to blog, tweet, take photos and take videos. The pay is mostly based on your following, so if you want to make money with your tweets, you’ll need to grow you Twitter following.  Likewise, if you want to make money with blogs, you’ll need substantial blog traffic (more on blogging below).

2. Freelance Writing

Freelance writing is one of the most popular ways to earn money online. Many successful freelancers can earn an average of 50 cents to a dollar per word. Some are earning twice that!
Of course, it doesn’t start out like that. You’ve got to build your portfolio and your résumé, blah blah blah. If you’re interested in writing, I’m sure you know this. If you’re not interested in writing, I wouldn’t recommend traveling down this road just for the money.
It takes dedication and time, though it can be highly profitable if it’s what you love. Assuming it is what you love, let’s talk about making money with it.
Before you decide to start reaching out to all of these freelance writing companies, you need to have a web presence. You need a blog (in my humble blogger opinion, of course).
Or you could just have an online portfolio. Even a LinkedInprofile works to get started. When you’re ready to start, here are 150 resources to help you write better, faster and more persuasively.
Now for what you’ve all been waiting for; once you’re ready to actually start making money, here are 10 websites you can start with:
  1. Listverse – Listverse pays $100 for each accepted post. The article must be a list, it must be at least 1,500 words and you must include at least 10 things. Other than that, you can get pretty creative with it.
  2. TopTenz – TopTenz pays $50 for each accepted post. Again, the article has to be in a list format and it must be at least 1,500 words, with few exceptions. They post often so your chances of getting accepted are fairly high.
  3. A List Apart – A List Apart pays $200 for each accepted post. They’re not first on the list, because they tend to publish less articles, which means you have a smaller chance of getting accepted. Same guidelines as above, 1,500 word minimum.
  4. International Living – International Living pays $75 for each accepted post. They are mostly looking for travel experiences from countries you have visited. For this site, it’s more about your experience than your writing ability.
  5. FundsforWriters – FundsforWriters pays $50 for each accepted post. They are looking for articles about writing and making money with it. They only accept articles between 500-600 words, but they want you to make each word count.
  6. Uxbooth – Uxbooth pays $100 for each accepted post. They do tend to take four to eight weeks to accept and post articles, so don’t count on this being a quick money maker. They take so long, because they pair with editors to only publish amazing content.
  7. iWriter – iWriter pays up to $15 for each accepted post. That may seem small, but they aren’t as strict as many of the others above and they also allow you to pick exactly what you write. You can write as many or as few articles as you want.
  8. Textbroker – Textbroker pays up to five cents per word, if you’re a 5-star writer. You’ll start by submitting a short sample article and you will most likely start as a 3-star writer, but you can work your way up by writing more and writing great content.
  9. Matador Network – Matador Network pays up to $60 for each accepted post, but standard pay is around $20-$25. They don’t really focus on a minimum word count, but they have a maximum count of 1,500 words.
  10. The Penny Hoarder – The Penny Hoarder pays up to $800 (rarely), depending upon the number of page views you receive. The pay starts at $100 for 50,000 page views, so this isn’t a guaranteed paid article, but it can potentially be highly rewarding.
There’s no doubt that you can make money with freelance writing, but it’s a process. Once you start building your portfolio and your writing skills, you can start making some serious money. If you’re not an experienced writer, expect to put some time in before you really start to see some dough.

3. Sell Your Stuff

Ever since the idea of online auctions came into existence, the online selling market has been on the rise. Many are interested, but don’t know how to get started. There are still all kinds of ways to make money by selling online, whether you’re selling what you already have or buying and selling like a store. Before we get started, here are a few general tips when selling anything online:
  • Get a PayPal account. If you don’t have a PayPalaccount, you’ll want to get one if you’re doing business online. It’s the standard in online business for receiving payment and paying others.
  • Take good pictures. Some of the options below don’t require you to actually take the picture and sell the product, but for the ones that do, make sure you take a clear picture that makes your product stand out from the others.  If you’re going to be taking a lot of pictures, set up a small “studio-like” area in your home with a backdrop and proper lighting to really make your pictures come across as professional. And of course, you’ll want a good camera too.
  • Be honest.  If you’re selling used items, be honest about every dent, scratch, blemish, etc.. This will reduce many issues you could run into and keep your reviews positive.
  • Do good business. Plain and simple. Whether you’re selling on a small site or opening an online store, your customer service matters. You’ll want to get those positive reviews and make a good name for yourself. Respond to questions, concerns and complaints. Offer a guarantee if available
  • Amazon – Have you heard of FBA? It stands for “Fulfilled by Amazon” and it’s getting pretty popular. Basically, you buy products (in bulk is best) and ship them to Amazon for them to store. When your products sell, Amazon packs them up, ships them out and sends you the money (after taking their cut). There are people making a full-time living from FBA, while others just do it for some extra money.
  • CraigsList – Some things don’t ship very well. Other things may make you feel uncomfortable to sell to someone across the country. Anytime you’re selling a large item or something you just don’t want to ship, Craigslist is a great place to go. It’s simple to list your item (again, take good pictures!). If you don’t like the idea of putting your phone number out there, the interested individual can send you a message to your inbox without even getting your email address.
  • eBay – Of course you can’t read an article about making money online that doesn’t mention eBay. You can start an eBay store and get serious about it or you can just sell some stuff to declutter your home. Either way, I’ve made my fair share from selling on eBay and it’s still a popular way to earn money. If you decide to start an actual eBay store, you’ll want to find a drop-ship business like Doba that will store and ship items straight to your customers so you don’t have to deal with an inventory.
  • Etsy – If you like to create arts and crafts, you can sell them on Etsy.It’s completely free to open an Etsy store. You simply sign up, post pictures of your creations and starting selling. You can choose your payment option, but PayPal is generally the easiest. Etsy makes it easy to sell and keep track of your inventory. There is a small listing fee and they take 3.5% of every sale you make.
  • Facebook – Facebook swap shops are great for selling things locally. It’s like CraigsList, but a little easier. You simply search for swap shops in your area and ask to join the group. Once you’re in, take a picture of the item, write a quick description with the price and post it. It doesn’t get much easier than that. You can generally expect to get about what you would get at a yard sale, maybe a little more.
  • 4. Blogging

    Hey look, an article about making money online that doesn’t mention blogging. . . oh wait, here it is.
    First off, I’m a blogger so it seems wrong not to mention it, but more importantly, it’s a legitimate way to make money. It’s quite possibly the least straight-forward way on this list, but it’s very doable and it’s also quite possibly the funnest way on this list. I love blogging and I know hundreds of bloggers who feel the same. So let’s talk about making money blogging and what it really means.
    Blogging is something that requires patience, persistence and discipline. It may mean writing everyday for over a year before you really start to see any money from it. There are exceptions to the rule, but from my dealings with other bloggers, it seems to be pretty common to spend one or even two years building your blog, your brand and your authority, before making any serious amount of money.
    Some people argue that you can make money without a lot of traffic and while that is true in some circumstances, you will generally need a lot of website traffic to start earning from a blog and that takes a while. Once you’ve reached that point, here are the primary ways to monetize your blog and start earning:
    1. Advertising – This is definitely the most old-school way of earning money with a blog. It’s also starting to become the least common way. You can sell advertising spots directly on your site or you can sign up with a company like Google AdSense or Media.net. Either way, you won’t see a whole lot of money from ads until your views are well into the thousands each day.
    2. Affiliates – There are many affiliate networks, such asFlexOffers and CJ Affiliate that allow you to promote other people’s products and services. You simply put a link or a banner on your page and then you get a percentage if someone clicks through and buys the product/service. You’ll want to select products that are specifically within your blog’s category.This is an effective way to earn money once you have the traffic coming to your blog.
    3. Membership – Many people have created a paid membership area on their blog. This is typically for exclusive content that you can only access in the “member’s area.” If you have a really great idea on what to include, this can be a great idea.  You’ll have to create something that can’t easily be accessed around the web.
    4. Products – You can create your own product, such as an ebook or computer software. You would then use your blog as a promotion tool to get people to buy your product. As long as you create a legitimate product with a whole lot of value, you should be able to get some buyers, but like everything else with a blog, you’ll need the traffic to get the sells.
    5. Services – You can offer a paid service, such as life coaching, blog coaching, goal setting or financial planning. Just be sure to investigate all the legal implications and make sure you’re not claiming to be a professional if you’re not one. With a service like this, you’re basically using your blog to sell yourself. You’ll need to convince people that you’re worth buying and then be able to back up your claims once they purchase your service.
    6. Sponsored/paid posts – Many blogs publish sponsored and paid posts. Sponsored posts are basically just posts about a specific brand, product or service. A company will pay you to publish an article about it. It’s similar with other paid posts as well. Your basically selling the spot for the article on your site. If you decide to take this route, you’ll want to build your traffic before you will get many offers.
    7. Subscription – If you think of something valuable (newsletter, online magazine, etc.) that you can consistently offer on a certain basis (weekly, monthly, etc.), you may want to offer a subscription service. This could be a fee charged each time your product is sent out or on a monthly basis. Either way, this has to be something that your customers can only get by subscribing to your website.
    8. Videos – This could be an entire section on it’s own. Many people have made money by creating YouTube videos. Evan of EvanTube is a kid and he has made millions by creating reviews of products that other kids his age would use. It’s not easy to get views into the millions, but once you do, you’ll start seeing some cash come in. Many bloggers have completely turned to videos to get their point across by starting a video blog.
    If you’re truly interested in becoming a blogger, start by looking through the archives of ProBloggerCopybloggerand Boost Blog Traffic. Then go read through all the free guides over at Quick Sprout. It may take you a year to complete those tasks alone, but it will be worth it. You’ll practically have a MBA in blogging.

    5. Work-at-Home Companies

    Finally, there are some companies that will hire you to work from the comfort of your own home. If you’re interested in working for someone else, while still making your own schedule and deciding where to work from, here are a few companies that will let you do just that:
    1. CrowdSource – CrowdSource offers many types of jobs from “microtask” jobs to larger writing and editing jobs. You decide how much you work and you can do most of it right at your computer.
    2. Demand Studios – Demand Studios is hiring all kinds of creative professionals, from writer to filmmakers. The pay isn’t amazing, but it’s competitive for a work-at-home job.
    3. Fast Chart – Fast Chart allows you to work from home as a medical transcriptionist. There are some requirments and qualifications listed on the page, but if you meet them, you’ll make competitive pay for the industry. You’ll also be able to set your own schedule since you’ll be working from home.
    4. Leap Force – Leap Force is one way that Google rates websites for search engine ranking. If you’re hired, you make decent money (usually over $11/hour), you set your own schedule and it can be pretty fun to view and rank websites.
    5. Liveops – Liveops is a call center that allows you to work from home. Once your set up to take the calls, you can begin making a weekly schedule and working from home. The pay is generally close to $10/hour, but you can earn more with commissions.
    6. SpeakWrite – SpeakWrite will pay you up to $15/hour to transcribe information. You set your own schedule and work from home.
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    Now you’ve got many different options to start earning online. If you saw something that really interests you, try it out and learn more about it. If you’re really wanting to make a full-time income online, you need to be dedicated to learning how to do what you want to do. There are tons of free resources out there. You just have to search for them!
    misri khan 16.4.2017

GRAND THEFT AUTO 5


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Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open worlddesign lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.
by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, on 18 November 2014 for thePlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows. It is the first main entry in the 
The game is played from either a first-person or third-person view and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch between them both during and outside of missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.
Development began soon after Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemptionand Max Payne 3, and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years.
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Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning US $800 million in its first day and US $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. It caused controversies related to its depiction of women and a mission featuring torture during a hostage interrogation. Considered one of seventh generation console gaming's most significant titles and among the best games ever made, it won year-end accolades including Game of the Year awards from several gaming publications. It has shipped over 75 million copies and is one of the best-selling video games of all time.

Gameplay                   CLICK HARE TO DOWNLOAD

Grand Theft Auto V is an action-adventure game[2] played from either a first-person[3][b] or third-person view.[4] Players complete missions—linear scenarios with set objectives—to progress through the story.[5] Outside of missions, players mayfreely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series.[6][c] It may be fully explored after the game's beginning without restriction, although story progress unlocks more gameplay content.[8]
Players use melee attacks, firearms and explosives to fight enemies,[d] and may run, jump, swim or use vehicles to navigate the world.[e] To accommodate the map's size, the game introduces vehicle types absent in its predecessorGrand Theft Auto IV, such as fixed-wing aircraft.[11] In combat, auto-aim and acover system may be used as assistance against enemies.[12] Should players take damage, their health meter will gradually regenerate to its halfway point.[f] Players respawn at hospitals when their health depletes.[10] If players commit crimes, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).[13] Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and SWAT teams swarm to lethally dispatch players).[14][g]Law enforcement officers will search for players who leave the wanted vicinity. The meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight that displays on the mini-map.[16][h]
The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three.[18] Outside of missions, players may switch between characters at will by means of a directional compass on the HUD. The game may switch characters automatically during missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.[19] Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the cash reward[20] and may be available for later missions with improvements to their unique skills.[21] Differentiation in heist mission strategies is encouraged; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.[22]
Each character has a set of eight skills that represent their ability in certain areas such as shooting and driving. Though skills improve through play, each character has a skill with expertise by default (i.e. Trevor's flying skill).[23] The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.[24] A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael).[25]
While free roaming the game world, players may engage in context-specific activities such as scuba diving underwater orBASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet.[26] The Internet lets players trade in stocks via a stock market.[27] Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts and tattoos.[28]

Plot

Michael Townley, Trevor Philips, and Brad Snider partake in a botched robbery in Ludendorff, North Yankton. Nine years later, Michael is living under witness protection with his family in Los Santos, under the alias Michael De Santa. Across town, gangbanger Franklin Clinton is working for a corrupt Armenian car salesman and meets Michael while attempting to fraudulently repossess his son's car; the two later become friends. When Michael finds his wife Amanda sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which Michael destroys in anger. The owner turns out to be the girlfriend of Martin Madrazo, a Mexican drug lord who demands compensation to avoid further violence. Michael returns to a life of crime to obtain the money, enlisting Franklin as an accomplice. With the help of Michael's old friend Lester, a crippled hacker, they perform a jewellery shop heist to pay off the debt. Trevor, who now lives in a trailer park on the outskirts of Los Santos and believes Michael was killed in their failed robbery, hears of the heist and realises that it was Michael's handiwork; Trevor surprises Micheal and reunites with him after tracking down his home.
The personal lives of the protagonists begin to spiral out of control. Michael's increasingly erratic behaviour prompts his family to leave him, and his attempts to make something of himself bring him into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider who develops a grudge against him. Devin vows revenge after his lawyer dies in an accident, for which he blames Michael. Franklin rescues his friend Lamar Davis from gangster and former friend Harold "Stretch" Joseph, who repeatedly attempts to kill Lamar to prove himself to his new brethren. Trevor's reckless efforts to consolidate his control over various black markets in Blaine County see him waging war against The Lost outlaw motorcycle club in San Andreas, several Latin American street gangs, rival meth dealers, hillbillies, government-sponsored mercenaries, and Chinese Triad kingpin Wei Cheng.
Federal Investigation Bureau (FIB) agents Dave Norton and Steve Haines contact Michael and demand that he perform a series of operations to undermine a rival agency, the International Affairs Agency (IAA).[i] Under Steve's direction and with Lester's help, they attack an armoured convoy carrying funds intended for the IAA and raid a bank containing the payroll for all corrupt police and public officials in Los Santos. As Steve comes under increasing scrutiny, he forces Franklin and Michael to erase any evidence being used against him from the FIB servers. Michael takes the opportunity to wipe the data on his own activities, destroying Steve's leverage over him. Michael, Trevor, Franklin, and Lester start planning their most daring feat ever: raiding the Union Depository's gold bullion reserve.
Michael reconciles with his family. However, Trevor discovers that Brad was not imprisoned as led to believe, but killed during the heist and buried in the grave marked for Michael. Trevor's feelings of betrayal cause friction within the group and threaten to undermine their Union Depository plans. When Michael and Dave are betrayed by Steve and become caught in a Mexican standoff between the FIB, IAA, and private security firm Merryweather, Trevor, feeling that he is the only one that has the right to kill Michael, comes to their aid. Despite not forgiving Michael, Trevor agrees to perform the Union Depository heist and part ways with him afterwards.
The heist is completed successfully, but Franklin is then approached separately by Steve and Dave, who contend that Trevor is a liability, and Devin, who wants retribution for Michael's betrayal. Franklin has three choices: kill Trevor, kill Michael, or attempt to save both in a suicide mission. Should Franklin choose to kill either Michael or Trevor, he ceases contact with the survivor and returns to his old life.[30][31] Otherwise, the trio withstand an onslaught from the FIB and Merryweather before going on to kill Steve, Stretch, Wei, and Devin. Michael and Trevor reconcile, and the three cease working together but remain friends.[32]

Development

Rockstar North began to develop Grand Theft Auto V in 2009, following Grand Theft Auto IV's release.[33] Development was conducted by a team of more than 1,000 people, including Rockstar North's core team and staff from parent companyRockstar Games's studios around the world.[34] The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities.[35] The Euphoria and Bullet software handle additional animation and rendering tasks.[36] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games.[37] Analyst estimations place the game's combined development and marketing budget at more than £170 million (US $265 million), which would make it the most expensive game ever made at that time.[38][j]
The open world was modelled on Southern California and Los Angeles,[40] and its design and in-game render constituted much of the game's early work.[41] Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.[37] Google Maps projections of Los Angeles were used by the team to help design Los Santos' road networks.[42][43] To reflect and reproduce Los Angeles' demographic spread, the developers studied census data and watched documentaries about the city.[35] The team considered creating the open world the most technically demanding aspect of the game's production.[33]
A fundamental design goal from the outset was to innovate on the series core structure by giving players control of three lead protagonists instead of one.[41] The idea was first raised during Grand Theft Auto: San Andreas's development, but contemporaneous hardware restrictions made it infeasible.[44] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.[11] The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IVRed Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[19][45] They sought to improve the action gameplay by refining the shooting mechanics and cover system,[46] and reworked the driving mechanics to correct Grand Theft Auto IV's difficult vehicle controls.[47]
After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[48] Their performances were mostly recorded using motion capture technology,[49] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[50] The game is the first in its series to feature an original score, composed by a team of producers collaborating with each other over several years.[51] Licensed music provided by an in-game radio is also used.[52] The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio.[k] Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus's original work composed for the FlyLo FM radio station he hosts.[54]
The game was first announced by Rockstar Games on 25 October 2011.[55] They released its debut trailer one week later,[56] with an official press release acknowledging its setting.[57] Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series.[58][59][60] The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing.[61] To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features.[62] They ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.[63]
A re-release of the game was announced for Microsoft Windows (PC), PlayStation 4and Xbox One at E3 2014. This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation.[64] It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay.[3] The PlayStation 4 and Xbox One versions were released on 18 November 2014.[65] The PC version, initially scheduled for simultaneous release with the console versions,[64] was delayed until 14 April 2015.[66] According to Rockstar, it required extra development time for "polish".[67] The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos.[68]

Critical reception



Initial release


Grand Theft Auto V was released to critical acclaim.[80] Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 97 out of 100 based on 50 reviews for the PlayStation 3 version[69] and 58 reviews for the Xbox 360 version.[70] The game is Metacritic's fifth-highest rated, tied with a number of others.[l] Reviewers liked the multiple lead character formula,[82][73][76] heist mission design[83][84][85] and presentation,[16][78][86] but some did not agree on the quality of the story and characters.[72][77][79][87] IGN's Keza MacDonald called Grand Theft Auto V "one of the very best video games ever made",[76] and Play considered it "generation-defining" and "exceptional".[78] Edge wrote that it is a "remarkable achievement" in open world design and storytelling,[88] while The Daily Telegraph's Tom Hoggins declared it a "colossal feat of technical engineering".[89]

CNET's Jeff Bakalar felt that the game encouraged players to engage with all three characters.[90] Edge found that switching players was helpful for avoiding long travel times to mission start points.[82] Because of the switching mechanic, Game Informer's Matt Bertz noted that players are kept "in the thick of the action" during shootouts.[73] Eurogamer's Tom Bramwell wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments.[72] IGN's MacDonald felt the switching feature gave players more choice in their approach and made missions less predictable.[76]
Giant Bomb's Jeff Gerstmann considered the heist missions a welcome deviation from series typical mission structure.[83]Eurogamer's Bramwell likened them to "blockbuster set-pieces"[72] and GameSpot's Carolyn Petit cited the 1995 film Heat as a stylistic influence on their design.[74] Joystiq's Xav de Matos felt creativity and methodical approaches were encouraged.[77]Polygon's Chris Plante likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[84] Computer and Video Games' Andy Kelly felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.[85]Edge praised the game's graphical fidelity and absence of load screens.[82] Playcomplimented the draw distances and weather and lighting systems.[78] Eurogamer's Bramwell considered the lighting system to be the game's biggest advancement.[72]Official Xbox Magazine (OXM)'s Mikel Reparaz thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world could render on the console.[87] Reviewers lauded the open world's design, some further complimenting the game for streamlining Los Angeles' geography into a well-designed city space.[16][72] GameTrailers's Brandon Jones considered the Los Angeles emulation authentic and the open world "full of voice and personality".[91]IGN and PlayStation Official Magazine (OPM) made favourable comparisons between Los Santos and Grand Theft Auto IV's Liberty City.[76][86] OXM's Reparez felt Los Santos surpassed the "grey and gritty" Liberty City.[87] Reviewers praised the world's satire of contemporary American cultureOPM's Joel Gregory opined that "the scathing social commentary is, of course, present and correct".

Destructoid's Jim Sterling called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use. IGN and Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions. GameSpot's Petit wrote that the score "lends missions more cinematic flavour".Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".
Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.Game Informer's Bertz explained that "cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds".[73] In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,[73][74][76] but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy".[16] Some reviewers felt the game solved a continual problem by adding mid-mission checkpoints.[72][76][89]
The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well written as previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption's plot strengths.[72][73][77][87] Others felt that the protagonists' contrasting personalities gave the narrative tighter pacing.[16][82][76][84] GamesRadar's Hollander Cooper thought the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.[75] GameSpot's Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".[74] Eurogamer's Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.[72] Joystiq's de Matos faulted the protagonists' lack of likability for him, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".[77] The Escapist's Greg Tito had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.[79]

Re-release

Grand Theft Auto V's re-release, similarly, received critical acclaim. Metacritic calculated an average score of 97 out of 100 based on 66 reviews for the PlayStation 4 version[94] and 14 reviews for the Xbox One version,[95] and 96 out of 100 based on 48 reviews for the PC version.[93]Game Informer's Andrew Reiner considered the addition of first-person "another significant breakthrough for the series" in the vein of Grand Theft Auto III's shift to third-person from Grand Theft Auto's bird's-eye view.[97]GameSpot's Mark Walton found that playing in first-person heightened the impact of Grand Theft Auto V's violence, which made him reflect on morality and character motivation more than before.[96] VideoGamer.com opined that players feel like inhabitants of the world, rather than "guns attached to a floating camera".[101] IGN's Dan Stapleton found the game more immersive in first-person, creating a "surprisingly different experience".[98] VideoGamer.com praised the "finer details" in first-person animations like camera lean when players take corners on motorcycles, or the navigational instruments in plane cockpits.[101] Reviewers found playing the game more difficult in first-person,[96][98] but Game Informer's Reiner preferred the challenge.[97]

GameSpot's Walton thought the graphics improvements made the open world "even more spectacular", especially because of improved spatial anti-aliasing. Of the first-person view, he said that "at ground level everything looks bigger and more imposing" because of the improved graphics.[96] IGN's Stapleton favoured the PlayStation 4 version's graphics over the Xbox One, but thought both consoles rendered the game well and maintained mostly consistent frame rates.[98] He praised the increased frame rate and graphics options offered in the PC version.[103] VideoGamer.com called the console version's frame rate so consistent it was "scarcely believable",[101] although GameSpot's Walton cited occasional frame rate dips.[96]GameSpot's Peter Brown opined that the PC version let players "witness the full extent of Rockstar's admirable handiwork", but noted that it "retains evidence of its last-gen roots ... with simple geometry".[96] VideoGamer.com praised the Rockstar Editor's accessibility on PC but criticised some of its limitations, such as camera angle restrictions.[102] IGN's Stapleton appreciated the PC version's customisable controls,[103] and GameSpot's Brown felt that constant switching between the mouse and keyboard and a gamepad was necessary for "the best experience".[96] PC Gamer's Chris Thursten called the game "the most beautiful, expansive and generous" of the series.[100]
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On the game's multiplayer, IGN's Stapleton reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," he wrote, "I can't strongly recommend ... the multiplayer experience alone".[98] VideoGamer.com found online character progression streamlined by comparison with the original version. According to them, the "grind of just doing PvP until co-op Jobs arrive with regularity"[101] was lost, and newcomers would likely find multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens.[101] GameSpot's Walton thought that Grand Theft Auto Online "still suffers from a lack of direction" for its open-ended and frenetic gameplay, but still is fun.[96] Game Informer's Reiner reported "minimal lag or issues in the expanded firefights and races".[97]

iPhone 7 dramatically improves the most important aspects of the iPhone experience.

Add caption iPhone 7 dramatically improves the most important aspects of the iPhone experience. It introduces advanced new ca...